LMS Legacy (v5.x): Activities
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Question Set
The most useful and direct tool to evaluate the progress of the students through the content, and whether or not they have achieved the training objectives, is the Question set. It is a complete test that you can build with questions of various types, through a simple editor. Obviously the Question Set belongs to the type of activities that CAN be gamified. To find out how to do it and what options you have, check this article. How to create a Question Set To create this type of activity first access the Learning tab, within the Learning Manager, and look for the Sprint you want to add the external resource to. Click on it to enter the Editor. Remember that in order to add Question Sets to a Sprint, it must not have been published before. If the Sprint is Published and then Unpublished, the Editor will be available, but when trying to create the Activity the system will return the error message It is not possible to change activity related data when the sprint has already been published. Within the Editor, look for the Mission Block in which you want to include the Activity and click on the + New Activity button under it. The menu with the available types is displayed, click on the Question Set button (dialog with a question mark icon). Two more options are displayed: Create and Explore. Create a new Question Set The Create option allows you to add a new quizz that you have not used so far. Clicking on the pencil icon displays a pop-up menu to create an activity, with the following options: In the upper left corner, as in other types of activities, Set milestone (flag icon) and Gamify the activity (trophy icon). Edit Image, in the photo icon in the upper-right corner, to select a header image for the Activity. Name, to assign a title to the Activity. Description, a brief introduction to the Activity, which will be visible to the student. Create question set content, click on this space to access the editor where you can create the quizz and configure its characteristics. Comments, check or uncheck this flag to allow or not students to add comments to the Activity. Click on the Create question set content option and a new side menu is displayed with the editor to create it with the options: Quiz introduction, to display an introductory screen before starting the quiz. You can select whether or not this screen will be displayed (Display introduction), the text of the Introduction, the title in the start button of the quizz (Start button text) and the Background image for the introduction. Background image, to select the background image of the quizz. Progress indicator, to define the style of the progress indicator in the quizz. Pass percentage, to mark the percentage of total success necessary to pass the quizz. Questions, this is the part of the editor where you can enter and edit the questions and answers that will be displayed in the quizz. The questions may have different mechanics: Multiple Choice, to ask a question with multiple answers, one of which is correct. Drag and Drop, to propose different answers that can be selected by dragging them to the response field. Fill in the Blanks, to propose a partial sentence to fill in with the missing words. Mark the Words, to select the right words within a text. Drag Text, to drag words to the spaces of the text where they should go. True/False Question, to ask true or false questions. Disable backwards navigation, to disable the backwards option through the quizz. Randomize questions, to display the questions in a random order, rather than marked. Number of questions to be shown, to not show all the questions you created, but only a certain number. Finished, to configure the screen that will be displayed at the end of the quizz, with the options: Display results. Display solution button. Display retry button. No results message, text that appears when the Display results option is disabled. Feedback heading, header displayed at the beginning of final feedback. Overall Feedback, allows you to show a response message to the students according to the percentage of hits they had. You must enter the feedback message in the field on the right, and in the left field indicate for what percentages of success it will be displayed. Solution button label, text for the solution button. Retry button label, text for the retry button. Finish button text. Display video before quiz results, gives you the option to show a video before the quizz results screen. Enable skip video button, to skip the video before the results. Skip video button label, text for the skip video button. Passed video, video that will be shown if the student has passed the quizz. Fail video, video that will be shown if the student has passed the quizz. Settings for "Check", "Show solution" and "Retry", to configure the text on these buttons. Text overrides and translations: in this drop-down menu you can enter a translation for the different controls and response messages of the presentation. By clicking on the Question Set option you find the different parameters that you can translate, and in the upper right you select the Language of the translation from among those available in the drop-down menu Once you have imported the audio and configured all the options, click on the √ SAVE button and the system proceeds to import the file and create the new Activity. Explore an existing Question Set Explore (file-shaped button) is the second option that appears when you try to create a Question Set, and allows you to explore all the quizzes that have been previously created into the system to select the one you want and make the new activity from it. This option helps you to reuse a Question Set that has been already uploaded to the platform previously. Clicking on it displays a new side menu with the Library, a list of all Question Sets that were previously imported. You can use the Search... bar at the top to enter keywords related to the activity you are looking for. When you find it, click on the flag on its left and press the √ ADD button. You will go to the same window of new activity that you saw in the previous section, but with the quizz already created.
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Timeline
The last type of activities available are Timelines. This is a very useful tool in case you want to provide the learner with training content through a timeline. It is suitable for presenting the stages of a process, a succession of events and other similar concatenations. Same as the Course Presentation or the Question Set, the Timeline has its own editor that guides you through the process of creating this type of activity. Remember that a Timeline cannot be gamified , as it does not have any element of interactivity with the student, it is merely informative. How to create a Timeline To create this type of activity first access the Learning tab, within the Learning Manager, and look for the Sprint you want to add the external resource to. Click on it to enter the Editor. Remember that in order to add a Timeline to a Sprint, it must not have been published before. If the Sprint is Published and then Unpublished, the Editor will be available, but when trying to create the Activity the system will return the error message It is not possible to change activity related data when the sprint has already been published. Within the Editor, look for the Mission Block in which you want to include the Activity and click on the + New Activity button under it. The menu with the available types is displayed, click on the Timeline button (line with milestones icon). Two more options are displayed: Create and Explore. Create a new Timeline The Create option allows you to add a new Timeline that you have not used so far. Clicking on the pencil icon displays a pop-up menu to create an activity, with the following options: In the upper left corner, as in other types of activities, Set milestone (flag icon). Edit Image, in the photo icon in the upper-right corner, to select a header image for the Activity. Name, to assign a title to the Activity. Description, a brief introduction to the Activity, which will be visible to the student. Create timeline content, click on this space to access the editor where you can create the timeline and configure its characteristics. Comments, check or uncheck this flag to allow or not students to add comments to the Activity. Click on the Create timeline content option and a new side menu is displayed with the editor to create it and all the configuration options: Headline, to enter the main title. Body Text, to enter the introductory description on the first page. Default zoom level, to modify it. It is equivalent to pressing the zoom in or out button a certain number of times, positive numbers zoom in and negative numbers move away. Background image, to select the image that will serve as the background for the activity. Height, to set the display size in pixels. Date, to add a new milestone or event to the timeline, marking the start date, end date, and assigned text. Eras, to add a new date range to the timeline, marking the start date, end date, and assigned text. Once you have imported the audio and configured all the options, click on the √ SAVE button and the system proceeds to import the file and create the new Activity. Explore an existing Timeline Explore (file-shaped button) is the second option that appears when you try to create a Timeline, and allows you to explore all the timelines that have been previously created to select the one you want and make a new activity from it. This option helps you to reuse a timeline that has been created previously. Clicking on it displays a new side menu with the Library, a list of all Timelines that were previously created. You can use the Search... bar at the top to enter keywords related to the activity you are looking for. When you find it, click on the flag on its left and press the √ ADD button. You will go to the same window of new activity that you saw in the previous section, but with the timeline already created.
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Gamify an Activity
Gamification is one of the current trends in education. It applies game dynamics to the educational process to increase the student's interest and activity, proposing small challenges that involve them more in the process. The reward for overcoming these challenges are badges that accredit their progress and motivate them to advance in the training, or compete against other students to achieve a better result. LMS implements in its platform the possibility of gamifying the training content, setting challenges for the student and giving them rewards. Let's see how it works. Gamifying a Sprint Gamification in the platform is done on the training content itself, that is, on the Sprints and Activities. Starting with the Sprints, let's remember that when creating a new Sprint, in the configuration menu one of the features you were asked for was the Gamification Awards. These fields determine whether the Sprint will be gamified or not, through two options: Sprint Points: the score that will be awarded to the student when they successfully complete the Sprint. This score will be added to the one he already has and will help him to climb positions in the Global Ranking of students, highlighting his performance. Sprint Badge: in addition to points you can also reward the student with a badge which will be displayed on their profile on the platform . Gamify an Activity In addition to the Sprint, you can also gamify each Activity in a specific way, awarding points and badges. To do this, once you have the content of your Sprint ready, once againaccess the Editor through the thumbnail of the Sprint itself in the Learning tool, and look for a trophy icon at the top right of the Activity. Not all Activities can be gamified, only those that involve interaction with the learner. The Activities that CANbe gamified are: File External activity SCORM/xAPI Video Course presentation Question set Clicking on the trophy displays a new side menu with the gamification options. These will change depending on the type of Activity. Gamify a File or External Activity These two types of Activities work in the same way, they are simply completed when they are opened. To start gamifying them, activate the option Yes, gamify the activity. Then you have two options to reward the student: Through points, accumulable for the Global Ranking. Activate the flag and specify the amount of points. Awarding a badge to show on their profile. Activate the flag and click on + Select a badge to select the badge from the side menu. You can also create a new one by clicking on + Add a new badge. Check how to do it in this article. You can check only one or both options at the same time. When you have done so, click on the √ SAVE button to finish gamifying the Activity. Gamifying a SCORM/xAPI In case of SCORM Activities the dynamic changes, since there are three types of criteria to consider the Activity as completed: When opening the activity, as in the previous case. When overcoming the activity, on passing the evaluation criteria configured in the SCORM itself. Upon completion of the activity, upon meeting the requirements configured in the SCORM itself. Regardless of this, to start gamifying the Activity once again activate the Yes, gamify the activity flag. This time when rewarding the student with points you have two options: Through points, as in the case of the File Type and External Activity. Grant the same points of activity. The points that are configured in the SCORM itself will simply be awarded automatically. Gamify a Video or Course Presentation In the case of Video and Course Presentation type Activities, there are again three different types of pass criteria: When opening the activity, as in previous cases. Upon completion of the activity, when the student reaches the end of the video or the last slide of the presentation. Remember that for this option to work, the activity must have at least one interactivity with the student, such as a question or a final summary. Correctly answer the questions in the activity, to pass the activity the student must pass the quiz given during the activity. Activate the flag Yes, gamify the activity to start rewarding the students and specify the rewards. Here there is a change in the second option of rewarding Through points: instead of awarding them automatically, the points will be assigned according to the result obtained by the student in the quiz or evaluation, one point for each correct answer. Gamifying a Question set The difference when gamifying a Question set type Activity is in the criterion for passing, which is limited to two options: When overcoming the activity: on passing a minimum percentage of answers, which must be specified when setting up the quiz. The activity is considered passed when the student reaches this percentage. Correctly answer the questions in the activity, to pass the activity the student must pass not a part but the entire test. The system for scoring students is the same as in the previous case, with a fixed number of points, or variable depending on the result of the evaluation.